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[HTML5] canvas 사각툴 크키 조정 예제
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- 17-05-01 12:08
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var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
rect = {},
drag = false,
mouseX,
mouseY,
closeEnough = 10,
dragTL = dragBL = dragTR = dragBR = false;
function init() {
canvas.addEventListener('mousedown', mouseDown, false);
canvas.addEventListener('mouseup', mouseUp, false);
canvas.addEventListener('mousemove', mouseMove, false);
rect = {
startX: 100,
startY: 200,
w: 300,
h: 200
}
}
function mouseDown(e) {
mouseX = e.pageX - this.offsetLeft;
mouseY = e.pageY - this.offsetTop;
// if there isn't a rect yet
if (rect.w === undefined) {
rect.startX = mouseY;
rect.startY = mouseX;
dragBR = true;
}
// if there is, check which corner
// (if any) was clicked
//
// 4 cases:
// 1. top left
else if (checkCloseEnough(mouseX, rect.startX) && checkCloseEnough(mouseY, rect.startY)) {
dragTL = true;
}
// 2. top right
else if (checkCloseEnough(mouseX, rect.startX + rect.w) && checkCloseEnough(mouseY, rect.startY)) {
dragTR = true;
}
// 3. bottom left
else if (checkCloseEnough(mouseX, rect.startX) && checkCloseEnough(mouseY, rect.startY + rect.h)) {
dragBL = true;
}
// 4. bottom right
else if (checkCloseEnough(mouseX, rect.startX + rect.w) && checkCloseEnough(mouseY, rect.startY + rect.h)) {
dragBR = true;
}
// (5.) none of them
else {
// handle not resizing
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
draw();
}
function checkCloseEnough(p1, p2) {
return Math.abs(p1 - p2) < closeEnough;
}
function mouseUp() {
dragTL = dragTR = dragBL = dragBR = false;
}
function mouseMove(e) {
mouseX = e.pageX - this.offsetLeft;
mouseY = e.pageY - this.offsetTop;
if (dragTL) {
rect.w += rect.startX - mouseX;
rect.h += rect.startY - mouseY;
rect.startX = mouseX;
rect.startY = mouseY;
} else if (dragTR) {
rect.w = Math.abs(rect.startX - mouseX);
rect.h += rect.startY - mouseY;
rect.startY = mouseY;
} else if (dragBL) {
rect.w += rect.startX - mouseX;
rect.h = Math.abs(rect.startY - mouseY);
rect.startX = mouseX;
} else if (dragBR) {
rect.w = Math.abs(rect.startX - mouseX);
rect.h = Math.abs(rect.startY - mouseY);
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
draw();
}
function draw() {
ctx.fillStyle = "#222222";
ctx.fillRect(rect.startX, rect.startY, rect.w, rect.h);
drawHandles();
}
function drawCircle(x, y, radius) {
ctx.fillStyle = "#FF0000";
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI);
ctx.fill();
}
function drawHandles() {
drawCircle(rect.startX, rect.startY, closeEnough);
drawCircle(rect.startX + rect.w, rect.startY, closeEnough);
drawCircle(rect.startX + rect.w, rect.startY + rect.h, closeEnough);
drawCircle(rect.startX, rect.startY + rect.h, closeEnough);
}
init();